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		<title>Getting started with hardware - Revision history</title>
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		<updated>2026-04-27T12:10:26Z</updated>
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		<id>https://oiswiki.sysadninjas.net/w/index.php?title=Getting_started_with_hardware&amp;diff=397&amp;oldid=prev</id>
		<title>Stibbons: tada!</title>
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				<updated>2018-06-29T12:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;tada!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You want to build an Objects in Space controller? Great! Here&amp;#039;s how to get started.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Configuring the game ==&lt;br /&gt;
&lt;br /&gt;
The hardware interface is not enabled by default. To turn it on, add the following to your [[Configuration file]] (ref: [http://forum.objectsgame.com:88/t/objects-in-space-beta-technical-notes/809 Objects in Space Beta Technical Notes])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;hardware=true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Windows users may also want to add this option to prevent the game from scanning the hardware COM1 and COM2 ports:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ignorecom12=true&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arduinos ==&lt;br /&gt;
&lt;br /&gt;
Getting started with Arduino is way too big a topic to cover here. The [https://www.arduino.cc/en/Guide/HomePage Arduino Getting Started Guide] and [https://www.arduino.cc/en/Tutorial/HomePage Arduino Tutorial index] are a good jumping-off point. It&amp;#039;s recommended, at bare minimum, to familiarise yourself with, and understand how the BlinkWithoutDelay and Debounce example sketches work, and be able to write new sketches that use these techniques. They&amp;#039;re very important for driving basic I/O with Objects in Space.&lt;br /&gt;
&lt;br /&gt;
== The serial protocol ==&lt;br /&gt;
&lt;br /&gt;
The [[ExternalProtocol|External Protocol]] documentation includes a description of the serial protocol itself, as well as lists of the commands that are possible and data that can be requested from the game.&lt;br /&gt;
&lt;br /&gt;
== Arduino libraries ==&lt;br /&gt;
&lt;br /&gt;
A number of projects are underway to encapsulate the serial protocol and make writing code to work with the game easier. See [[Arduino Librarys|Arduino Libraries]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HardwareInterfacing]]&lt;/div&gt;</summary>
		<author><name>Stibbons</name></author>	</entry>

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